Working With Layers
Working With Layers
Learn how to resize, rotate, scale, and move layers.
In Fable, there are two main controls that influence the visible size and position of your layers: Dimensions and Transform.
Dimensions
Represent the actual size of layers.
Controlled by pixel-based width and height.
Exceptions: Controllers, Groups, Particles, and Scene Instances have no dimensions.
Adjusting Dimensions
Inspector: W and H properties in the middle adjust width and height from the center.
Canvas: Circular handles along bounding box edges enable edge resizing with modifiers.
Shift
: Maintains proportionsOption
: Resizes from the layer’s center point.Shift
Option
: Maintains proportions while resizing from the layer’s center point
Dimensions can be keyframed.
Transform
Available on every layer in Fable.
Controls position, scale, rotation, and skew.
Applied after layer dimensions.
Square boxes at bounding box corners symbolize Transform controls.
When you scale a layer, Fable multiplies the layer's dimensions for the final render. For example, a 100px x 100px rectangle scaled to 200% on both axes will result in a final render of 200px x 200px.
Inspector Transform Controls
Position: X (left-to-right) and Y (top-to-bottom) in relation to the center point of the canvas
Scale: Ellipses for width and height control the size of the layer in relation to its original size.
Click the chainlink icon to constrain and maintain relative ratios regardless of scale input.
Skew: Distorts points within an element at a certain horizontal/vertical angle.
Rotation: Degrees of rotation around the layer's transform origin. Can be a negative value.
Canvas Transform Controls
Position: Drag layer anywhere on canvas.
Modifier:
Shift
for limited repositioning along the same axis.
Scale: Square handles adjust the layer's scale.
Modifier:
Shift
maintains ratio between vertical and horizontal scale.
Rotation: Hover around corners, click and drag to rotate.
Modifier:
Shift
snaps rotation to 45º increments.
In Fable, there are two main controls that influence the visible size and position of your layers: Dimensions and Transform.
Dimensions
Represent the actual size of layers.
Controlled by pixel-based width and height.
Exceptions: Controllers, Groups, Particles, and Scene Instances have no dimensions.
Adjusting Dimensions
Inspector: W and H properties in the middle adjust width and height from the center.
Canvas: Circular handles along bounding box edges enable edge resizing with modifiers.
Shift
: Maintains proportionsOption
: Resizes from the layer’s center point.Shift
Option
: Maintains proportions while resizing from the layer’s center point
Dimensions can be keyframed.
Transform
Available on every layer in Fable.
Controls position, scale, rotation, and skew.
Applied after layer dimensions.
Square boxes at bounding box corners symbolize Transform controls.
When you scale a layer, Fable multiplies the layer's dimensions for the final render. For example, a 100px x 100px rectangle scaled to 200% on both axes will result in a final render of 200px x 200px.
Inspector Transform Controls
Position: X (left-to-right) and Y (top-to-bottom) in relation to the center point of the canvas
Scale: Ellipses for width and height control the size of the layer in relation to its original size.
Click the chainlink icon to constrain and maintain relative ratios regardless of scale input.
Skew: Distorts points within an element at a certain horizontal/vertical angle.
Rotation: Degrees of rotation around the layer's transform origin. Can be a negative value.
Canvas Transform Controls
Position: Drag layer anywhere on canvas.
Modifier:
Shift
for limited repositioning along the same axis.
Scale: Square handles adjust the layer's scale.
Modifier:
Shift
maintains ratio between vertical and horizontal scale.
Rotation: Hover around corners, click and drag to rotate.
Modifier:
Shift
snaps rotation to 45º increments.
In Fable, there are two main controls that influence the visible size and position of your layers: Dimensions and Transform.
Dimensions
Represent the actual size of layers.
Controlled by pixel-based width and height.
Exceptions: Controllers, Groups, Particles, and Scene Instances have no dimensions.
Adjusting Dimensions
Inspector: W and H properties in the middle adjust width and height from the center.
Canvas: Circular handles along bounding box edges enable edge resizing with modifiers.
Shift
: Maintains proportionsOption
: Resizes from the layer’s center point.Shift
Option
: Maintains proportions while resizing from the layer’s center point
Dimensions can be keyframed.
Transform
Available on every layer in Fable.
Controls position, scale, rotation, and skew.
Applied after layer dimensions.
Square boxes at bounding box corners symbolize Transform controls.
When you scale a layer, Fable multiplies the layer's dimensions for the final render. For example, a 100px x 100px rectangle scaled to 200% on both axes will result in a final render of 200px x 200px.
Inspector Transform Controls
Position: X (left-to-right) and Y (top-to-bottom) in relation to the center point of the canvas
Scale: Ellipses for width and height control the size of the layer in relation to its original size.
Click the chainlink icon to constrain and maintain relative ratios regardless of scale input.
Skew: Distorts points within an element at a certain horizontal/vertical angle.
Rotation: Degrees of rotation around the layer's transform origin. Can be a negative value.
Canvas Transform Controls
Position: Drag layer anywhere on canvas.
Modifier:
Shift
for limited repositioning along the same axis.
Scale: Square handles adjust the layer's scale.
Modifier:
Shift
maintains ratio between vertical and horizontal scale.
Rotation: Hover around corners, click and drag to rotate.
Modifier:
Shift
snaps rotation to 45º increments.
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