Behaviors
At Fable, we’re always looking for ways to make the motion design process more efficient for experienced animators and accessible for newer ones.
We realized a specific set of animations is used on most projects. These are simple transitions and text effects like fades, spins, and type-on effects. Creating these animations shouldn’t be much work, regardless of skill level. So, we set out to figure out a way to make these repetitive animations as easy as possible to use on your projects.
Today, we’re introducing Behaviors, a modifier that animates layers without using any effects or keyframes. You can find Behaviors in the Effects & Behaviors Panel on the Editor Action Bar. These plug-and-play modifiers apply instant animations to a layer and surfacing controls to customize the motion to your projects’ specific needs.
Our initial set of behaviors includes:
Text Behaviors: Count, Typewriter
Transition Behaviors: Fade, Slide, Grow, Shrink, Spin
If you have a specific type of animation you find yourself doing repeatedly, let us know in our creator community, and we'll create a behavior to make your life easier.
Other new features
We have released a new set of starter files featuring character animation, patterns, imagery, and animated icons.
Introduced timeline snapping for keyframes + layer durations. Now, keyframes and layers snap to the playhead, other keyframes, other layers' in/out points, and the work area.
Bug fixes
Fixed a bug that caused the display of position paths to offset when a layer was inside a group.
Fixed a bug that caused dashboard previews for projects with parented layers to be missing some layers from the preview. Now, dashboard previews should render the same picture as final renders.