Behaviors

At Fable, we’re always looking for ways to make the motion design process more efficient for experienced animators and accessible for newer ones.

We realized a specific set of animations is used on most projects. These are simple transitions and text effects like fades, spins, and type-on effects. Creating these animations shouldn’t be much work, regardless of skill level. So, we set out to figure out a way to make these repetitive animations as easy as possible to use on your projects.

Today, we’re introducing Behaviors, a modifier that animates layers without using any effects or keyframes. You can find Behaviors in the Effects & Behaviors Panel on the Editor Action Bar. These plug-and-play modifiers apply instant animations to a layer and surfacing controls to customize the motion to your projects’ specific needs.

Our initial set of behaviors includes:

  • Text Behaviors: Count, Typewriter

  • Transition Behaviors: Fade, Slide, Grow, Shrink, Spin

If you have a specific type of animation you find yourself doing repeatedly, let us know in our creator community, and we'll create a behavior to make your life easier.

Other new features

  • We have released a new set of starter files featuring character animation, patterns, imagery, and animated icons.

  • Introduced timeline snapping for keyframes + layer durations. Now, keyframes and layers snap to the playhead, other keyframes, other layers' in/out points, and the work area.

Bug fixes

  • Fixed a bug that caused the display of position paths to offset when a layer was inside a group.

  • Fixed a bug that caused dashboard previews for projects with parented layers to be missing some layers from the preview. Now, dashboard previews should render the same picture as final renders.

Behaviors

At Fable, we’re always looking for ways to make the motion design process more efficient for experienced animators and accessible for newer ones.

We realized a specific set of animations is used on most projects. These are simple transitions and text effects like fades, spins, and type-on effects. Creating these animations shouldn’t be much work, regardless of skill level. So, we set out to figure out a way to make these repetitive animations as easy as possible to use on your projects.

Today, we’re introducing Behaviors, a modifier that animates layers without using any effects or keyframes. You can find Behaviors in the Effects & Behaviors Panel on the Editor Action Bar. These plug-and-play modifiers apply instant animations to a layer and surfacing controls to customize the motion to your projects’ specific needs.

Our initial set of behaviors includes:

  • Text Behaviors: Count, Typewriter

  • Transition Behaviors: Fade, Slide, Grow, Shrink, Spin

If you have a specific type of animation you find yourself doing repeatedly, let us know in our creator community, and we'll create a behavior to make your life easier.

Other new features

  • We have released a new set of starter files featuring character animation, patterns, imagery, and animated icons.

  • Introduced timeline snapping for keyframes + layer durations. Now, keyframes and layers snap to the playhead, other keyframes, other layers' in/out points, and the work area.

Bug fixes

  • Fixed a bug that caused the display of position paths to offset when a layer was inside a group.

  • Fixed a bug that caused dashboard previews for projects with parented layers to be missing some layers from the preview. Now, dashboard previews should render the same picture as final renders.

Behaviors

At Fable, we’re always looking for ways to make the motion design process more efficient for experienced animators and accessible for newer ones.

We realized a specific set of animations is used on most projects. These are simple transitions and text effects like fades, spins, and type-on effects. Creating these animations shouldn’t be much work, regardless of skill level. So, we set out to figure out a way to make these repetitive animations as easy as possible to use on your projects.

Today, we’re introducing Behaviors, a modifier that animates layers without using any effects or keyframes. You can find Behaviors in the Effects & Behaviors Panel on the Editor Action Bar. These plug-and-play modifiers apply instant animations to a layer and surfacing controls to customize the motion to your projects’ specific needs.

Our initial set of behaviors includes:

  • Text Behaviors: Count, Typewriter

  • Transition Behaviors: Fade, Slide, Grow, Shrink, Spin

If you have a specific type of animation you find yourself doing repeatedly, let us know in our creator community, and we'll create a behavior to make your life easier.

Other new features

  • We have released a new set of starter files featuring character animation, patterns, imagery, and animated icons.

  • Introduced timeline snapping for keyframes + layer durations. Now, keyframes and layers snap to the playhead, other keyframes, other layers' in/out points, and the work area.

Bug fixes

  • Fixed a bug that caused the display of position paths to offset when a layer was inside a group.

  • Fixed a bug that caused dashboard previews for projects with parented layers to be missing some layers from the preview. Now, dashboard previews should render the same picture as final renders.