Disconnected Points
We've added an improvement to creating and editing paths/shapes on Fable. You can now set your points to "disconnected". This allows you to adjust the bezier handles of a point at varying angles and lengths. To set a point as disconnected:
Select a layer and enter shape edit mode (double click the shape layer on the canvas OR click
enter
with the shape layer selected OR click the edit shape button on the inspector)Select a point on the shape
Select the 3rd option from the point type selector found on the Inspector
Improvements & Fixes
Added the ability to toggle the Timeline between fullscreen and regular size using the backtick (`) key (
~
tilde key + no modifiers).Variable Constraints: Added the ability to set specific constraints on paint variables. Now you can limit the types of paints that can be used from the variables panel.
Transform Origin: Added corner and edge snapping when adjusting Transform Origin.
The project dashboard has been reorganized. There's a new "Drafts" section that only you can privately access, and a "Workspace" section that everyone on your team can access.
Light Sweep: Fixed the color alpha and blend mode controls.
Light Sweep: Fixed the invert parameter. Now activating this parameter only inverts the area affected by the sweep, not the color of the layer.
Variables: Resolved a crash that occurred when connecting a variable to a transition input.
Improved performance for projects with many layers
Effects: Invert - resolved an issue that resulted in other layers disappearing when the invert effect was applied.
Shapes: Fixed a bug causing the corner radius to render incorrectly on shapes with uneven control handles.
Effects: Blur - Enhanced performance when multiple blurs are applied to a layer.
General: Added the ability to undo/redo while adding points with the pen tool. This impacts both the creation of new shapes and the editing of existing shapes.
Misc: Resolved an issue where scrolling the Inspector or Variables panel too far resulted in the paint panel being cut-off.
Timeline: Fixed an issue that caused trimmed duration of components to not display on the timeline.
The split layers function now works with multiple layers selected.
Added numerical inputs to control the bezier easing curves on the keyframe inspector.
Added a text layer option to set the capitalization of a text layer – choose from as-typed, all caps, or no caps.
Added a function to copy/paste easing of keyframes. Access it on the keyframe context menu by right-clicking keyframes on the Timeline.
Added the ability to enter position path editing mode by clicking keyframes or position path points on the canvas.
Fixed an issue with components that have variable overrides. Previously, when you changed any property on a root component, all variable overrides on instances of the component would be reset. Now, these instances retain their override values.
Resolved a crashing bug when connecting variables to component variable overrides.
Fixed a crashing issue when setting individual opacity of gradient stops.
Fixed a rendering issue that caused some effects to cut off layer stroke.
Fixed a rendering issue that ignored blurs applied to a mask. Now blurs on a masking layer will affect mask targets.
Fixed an issue that caused colors selected with the eyedropper tool to not save.
Resolved a rendering issue that caused drop shadows to not appear when applied to a line or a 2-point path.
Restored the convenience function of maintaining variable connections when creating new components from a layer that is already connected to a variable.
Fixed an issue that caused the Deformer’s random seed property to not work.
Font weight is now sorted by weight value instead of alphabetically.
Video: Fixed a problem where the first frame would incorrectly render during video playback, instead of the trimmed frame. Now, videos should play significantly smoother.
Animation: Fixed an issue that created keyframes extraneously when clicking inputs on the Inspector.
Timeline: Fixed an issue that caused the Timeline to change scroll position when selecting layers already in view.
Assets: Resolved bugs related to importing PSD files into Fable.
Tilt Shift Blur: A new "Focus Shape" parameter has been added. You can now switch between a band and a circle shape.
Tilt Shift Blur: Added a parameter to offset the center of the blur.
Audio: Resolved an issue that led to project crashes when attempting playback with offset audio layers.
Text: Fixed an issue that caused fonts to not render when switching between components.
Misc: Fixed an issue that displayed an error notification when attempting to paste images into Fable.
Canvas: Fable will now remember your zoom/location when switching between a component and the main artboard.
Asset Browser: Fixed collision with context menu & asset preview.
Inspector: Improved interactions in Gradient Editor.
Timeline: Fixed an issue where some projects would skip exporting the last few frames of a project.
Canvas: Fixed a rendering bug causing artifacts on edges of images.
Canvas: Fixed corner radius issues on paths.
Canvas: Fixed an issue causing some images to not keep their rotation when the project was refreshed.
Inspector: Fixed an issue where pasting blocks multiple times would paste the entire layer instead.
Inspector: Fixed an issue with multiple audio blocks appearing on videos.
Timeline: Small visual updates to property titles.
Timeline: Resolved issue where some layers were still displaying past trim point.
Timeline: Refined snapping of timeline elements.
Variables: Keep variable connection when duplicating layer.
Misc: Updated keyboard shortcut UI on menus.
Misc: More reliable undo/redo behavior across Fable.
Misc: Lots of small improvements to core rendering engine.