Timeline Improvements
This week, we made a few improvements to the timeline that will increase your productivity in Fable.
Setting a layer’s parent now overwrites any existing parent relationships. You no longer have to remove the parent connection to create a new one.
We added a keyboard shortcut for zooming in
=
and out-
of the timeline.The keyboard shortcuts for moving the playhead to the next/previous keyframe
g/f
now only account for keyframes currently visible on the timeline.
Improvements & fixes
Audio layer volume now uses decibel (db) units instead of a percentage.
Shape tools are now hidden while in path editing mode.
Compound shapes are now deleted when all their children are deleted.
Previously, blocks with the same name would all collapse if you closed any of them. Now, each block is collapsed independently.
Fixed a bug that caused the “Bring to front” and layer-priority “Bring to back” actions to add and remove layers from groups. Now, these layer-priority actions keep layers within the groups they are currently in.
Fixed a bug with particles that caused the “Opacity” and “Turbulence” properties on particles to behave unexpectedly.
Fixed a bug that caused the app to crash when using the color picker with multiple layers.
Fixed a bug that caused adjusting the anchor point of a scene to create position keyframes on the children layers.
Fixed a bug that caused paths with a trim setting of start: 0% and end: 100% to be hidden on the canvas. Now, these settings display the full path.
Fixed inaccurate bounding boxes around straight 2-point paths. Now, you can align straight paths vertically and horizontally.
Fixed a bug that sometimes caused the effects panel to overlap with the inspector.
Fixed a bug that raised an error notification when new users signed up.